QL200 missions can be from these level players: 112 154 167 182 200
The Loot List
Boosted-Graft: Lesser Deflection Shield (Extended) - reflect graft
Boosted-Graft: Lesser Paralyze with Indecision - root graft
Boosted-Graft: Feet of Stone - root graft
Boosted-Graft: Detain Suspect - root graft (not as good as the other 2)
Boosted-Graft: Enhanced Senses - +15 sense buff
Boosted-Graft: Sparrow Flight - both self and team versions
Boosted-Graft: Playful Cub - wolf graft
Premium Nano-Charged Assault Rifle - makes either SPB
Premium Nano-Charged Rifle - makes SPS
Premium Supernova Mk VI - soldier hotswap PVP gun
Jobe-Made Bladestaff - 2he buffing sword
O.E.T. Co. Maharanee - int/psy buffing pistol
Now some general blitzing tips:
Mission Types:
Find Person is the easiest mission type by far if you have all of the map upgrades (arrow, machines, people, monsters, side), since the Person is usually the one dot on the map that is a different color than the rest.
Repair is next easiest since the repair machine is big and easy to see when running.
Find Item can be nice in that you get an extra item, but the item is usually small and can be hard to find, especially in cave missions.
Return Item is similar but worse since you don't even get to keep the Item you found, and have to make a trip back to the mission terminal to complete the mission.
Kill Person can be the worst if you are blitzing very high level missions, but can be good if you're blitzing low levels and can tank the whole mission easily.
Mission Settings:
Assuming that you want Find Person missions, here is a good post that Opi found for the mission settings to get 3 Find Person missions per pull
Personally I would probably choose LLRMLL as this setting would give 3 Find Person, 1 Repair, 1 Kill Person with full credits (might as well squeeze every cred you can out of the blitz!)
Mission Locations:
Another important thing to consider is mission location - this will determine what type of mission you get (cave / building) and of course how easy it is to get to / from the mission. Pulling from different zones will give you different locations; it's good to experiment a little to find one that you like.
Some examples (for QL200 missions):
- Omni-Ent pulls often to PW, Avalon, and Mort, which are all fairly easy to reach via grid/whompa but is all cave missions.
- Newland can pull to Omni-HQ (easy to get to and small building missions) which is awesome but can also pull to terrible places like Southern Fouls Hills.
Who Makes a Good Blitzer?
- Fixer can be the best blitzer of course (self fgrid, self runspeed + hots, high evades, bonus % ql on found items, meep when needed or at end of mish)
- Adventurer is good also (runspeed, good defense, heals in a pinch) though morphs can make it harder to navigate inside the mish
- Trader can also be very good, calms make it much safer (though slower if you need to calm a lot), heals in a pinch, and grid is slow but very handy
- NT probably similar though squishier without heals
- Bureacrat another good calmer (including AOE calms)
- Agent can FP to take advantage of other prof's tools like calms or fixer meep, or high concealment skill means that you can sneak the entire mish if you want (safe but VERY slow)
However, any profession can blitz successfully, especially if you take the time to get outside buffs (GSF and HoT in particular are very handy though not necessary.) So it's certainly not necessary to roll a specific prof just for blitzing, unless you plan to spend almost all of your time in-game just blitzing.
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